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- Deus Ex SDK
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- Create New Stand Alone Missions
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- Expand the possibilities of your Deus Ex game with the Deus Ex SDK.
- The 5 Mb Deus Ex SDK package includes all of the tools used to create
- the award winning action/role-playing game.
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- You can now download the SDK for free here at
- http://www.eidosinteractive.com/downloads/search.html?gmid=50,
- in "Other Media," or at these locations, http://www.ionstorm.com/,
- http://www.deusex.com/
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- Armed with the SDK, users can:
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- Create standalone Deus Ex missions
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- Build 3D maps from scratch, using Deus Ex textures and sounds
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- Modify existing Deus Ex maps
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- The Deus Ex SDK includes:
- A version of UnrealEd specifically modified to work with Deus Ex. This
- is the level builder that was used to build every map in the game.
- UnrealEd can be used to build level geometry, place NPCs and items in
- the world, set up conversations, handle AI alliances and reactions, and
- script camera movements during endgames and end-of-mission sequences. It
- can also export all the UnrealScript source code for Deus Ex, for
- further study or modification.
- A version of the UnrealScript compiler, UCC, modified to work with Deus
- Ex.
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- ConEdit, Deus Ex's conversation editor. This is a full-featured dialogue
- and camera editor used to script dialogue between NPCs, specify
- conversation options, handle random or semi-random barks, and set up
- context-specific conversations based on in-game boolean flags. Users
- will also be able to create and import their own MP3 speech files to go
- along with the new conversations they create.
- Sample conversation files from three Deus Ex missions -- the Training
- Mission, Mission 1 (UNATCO Island) and Mission 2 (Battery Park and the
- streets of New York).
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- A tool that converts Lightwave objects to an Unreal-compatible format.
- Models built in Lightwave can be imported into Deus Ex using this
- utility. A sample batch file is included as an example of how to combine
- multiple Lightwave objects into a single animated mesh.
- Extensive documentation for the SDK, with detailed descriptions of all
- features and information on how to build Deus Ex add-on levels.
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- Bob White (SDK Associate Producer): "All of the great ideas for our
- universe were not conceived within these walls. By providing our tools
- to the public we know they will be able to create missions set in the
- Deus Ex universe that we never would have come up with."
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- Community
- Share your creations with other members of the Deus Ex gaming community
- http://www.dxnation.com/
- http://www.deus-ex.org/
- www.rpgplanet.com/deusex/
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- Deus Ex, considered by many members of the gaming press to be one of the
- "Must Have" titles for 2000, is available in stores now and at the
- Eidos Store.
- http://www.eidosinteractive.com/estore/deusex_pc.html
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